“You have both been – obviously wrongly – locked in an asylum,” says Toby.
I cast a sideways glance at the Bavarian, who could probably quite legitimately be sent to a mad house.
We are in the ‘Briefing Room’ of a former East Berlin bunker. The chairs are hard. The map across from us shows the sprawling territory of the USSR. Most of the furniture is original, from the 1970s, when the bunker was built.
Toby is telling us how EXIT game works; we will be shown into a room, and need to solve a series of puzzles and clues to find a route out of the asylum before a madman hunts us down and, well, game over. Grand. Just the kind of game for the Bavarian and I to tackle in our lunch break.
Half an hour later, I’m sweating over a Ouija board while the Bavarian fiddles with a lock. Edith Piaf is playing, we’re surrounded by skulls and the timer is counting down on a digital display behind us.
“I don’t think we’re ever going to get out of here,” sighs the Bavarian.
“And I don’t think I’m ever going to listen to Edith Piaf again,” I mutter.
Yes, the game was more difficult than we imagined. Either that, or we’re stupider than we imagined. According to the game-masters only 66 % of players manage to break out. In addition to being brain-intensive, the game’s setting gives it an extra edge. The macabre props and oppressive atmosphere of the bunker make you feel like you’re trapped in a horrific b-movie.
It is a smartly designed, immersive experience. Mad House, the game we played, is the most popular, but I’m determined to try one of the others (Secret Prison, Alien Invasion and Hackers Home Reloaded) and win. I hate losing. Of course, that means the Bavarian and I will have to do some serious training before we attempt it. Now, where’s that Sudoku book…